set(PROJECT_NAME barycentric_wireframe)
set(SHD_DIR ${CMAKE_CURRENT_SOURCE_DIR}/shaders)

create_sample(${PROJECT_NAME}
  SOURCES 
    barycentric_wireframe.cpp 
  SHADER_SOURCES 
    ${SHD_DIR}/raster.vert.glsl
    ${SHD_DIR}/raster.frag.glsl
  SHADER_HEADERS
    ${SHD_DIR}/device_host.h
  SHADER_HLSL
     ${SHD_DIR}/raster.hlsl 
  SHADER_SLANG
    ${SHD_DIR}/raster.slang
)
